Titanfall 2 Is A Sequel Done Right

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When the Xbox One arrived a few years back, it came with several enticing exclusives. Many would argue Titanfall was at the top of that list. An inspired amalgam of Call of Duty and Pacific Rim, it had a distinctive next-gen aura that elevated it from the pack. However, there was one inexcusable oversight: no campaign.

Following a tantalizing tutorial in which I learned how to sprint across walls like a parkour pro and control a hulking Titan capable of taking out swarms of enemies in highly inventive ways, my single-player experience was over and so were my hopes for Xbox One’s next Halo-calibre franchise. I’ll be the first to admit I’m not big into online multiplayer, but still, Titanfall’s appealing look and feel deserved some kind storyline.


I’m happy to report Titanfall 2 has a thrilling single-player campaign and rock-solid multiplayer modes that outshine its predecessor in every way. Like the previous entry, there are two types of battles: those fought on the ground and those fought aboard colossal Titans. While the latter is what sets Titanfall apart from most first-person shooters, the on-foot action is considerably more kinetic than the competition. Wall running, ground sliding, and double jumping are responsive, fluid, and fun to pull off, making for some of 2016’s most spectacular action moments—in terms of gaming and movies.

And of course piloting your Titan, named BT, is a blast. While his (he’s referred to as a ‘he,’ and he actually has a personality) movements make for slower paced skirmishes, he’s packed with diverse artillery like heat-seeking missiles, machine guns, and even a jetpack that can be easily swapped during battle. While being in and out of the Titan both have their advantages, Titanfall 2’s delicate balance between the two is what makes their bond so impactful.

One minor grumble is that the campaign is so fun I wanted more of it. It took just under six hours to complete, which is a handful of hours shorter than your standard shooter. But so much fun is packed into each sprawling level that it’s little surprise it wasn’t enough.


Of course, Titanfall 2 is a two-part package, so those who played part one to death should breathe a sigh of relief knowing that it doesn’t just feel tacked on here, but progresses in many ways. In addition to a more dynamic range of modes and progressions systems, the Titans themselves have evolved.

For one, Titans no longer have rechargeable shields, so the action is faster paced. To help balance this out, the maps are considerably grander. Still, these Titans haven’t been entirely downgraded. Unlike the last game’s modest three Titans, there are now six distinctive ones to choose from. Depending on whether or not you want to wield a giant sword or a massive chain gun, the variety on hand adds value to what was already a standout multiplayer experience.

Titanfall 2 is out now for Xbox One, PS4, and Windows. Check out the official launch trailer below: